How to Make a Simple Hostage Rescue Map

Hostage Rescue Map in Counter Strike

An example of Hostage Rescue map in Counter Strike

This post explains general steps to make a simple playable Counter Strike hostage rescue map. You can learn the details at Superjer

Map Installation Intructions:

Copy cstrike to installation folder of Counter Strike 1.6 or Condition Zero.

How to make this map:

Use Valve Hammer Editor or Quark (Quake Army Knife)

Required textures: halflife.wad

Required entities: info_player_start (CT Spawn)

info_player_deathmatch (T Spawn)

light (self explanatory)

Required brush entities: func_wall (unbreakable glass)

func_breakable (breakable glass)

How to make unbreakable glass:

Create a block-shaped brush. Cover it with desired ‘glass’ texture. Click the brush. Press Ctrl+T(Tie to Entity). Choose func_wall.

Use these settings:

Render Mode: additive

FX Amount: 120 (0 invisible – 255 solid)

How to make breakable glass:

Create a block-shaped brush. Cover it with desired ‘glass’ texture. Click the brush. Press Ctrl+T(Tie to Entity). Choose func_breakable.

Use these settings:

Strength: 100 (adjust if necessary)

Material Type: glass

Render Mode: additive

FX Amount: 120 (0 invisible – 255 solid)

Compiler: ZHLT

Happy mapping!

Download the map and project file here

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